They are expensive and it takes a long time to make them, but once you have them, you will dominate any fight on the ground. Lurkers are an infamously strong Zerg unit that burrow to deal huge damage to ground army and structures. Want to make hydras even more IMBA? Just build a lurker den and morph them into lurkers. One of the easiest ways to crush your opponent for a sweet victory. You can completely destroy the mineral line with a storm or 2 with HTs in a prism and turn them into archons to continue wrecking Terrans/Zergs. Here is another tip for the Protoss players. They require high tech structures like templar’s archive, but you would be surprised how fast you can get storms out in a match as a Protoss, forcing Zerg/Terran players to exclaim good old “Protoss is so broken” argument. HTs also have other great abilities like feedback to drain energy of other spell casting units, but this is not really worth mentioning compared to the dreadful storm. If you ask the SC2 players what they think is the most OP thing in the game, there is a very good chance that they will answer ‘storm.’ As a bio Terran player and light unit based Zerg player, there is nothing more terrifying than High Templar’s psionic storms. Unit detail: (Legacy_of_the_Void) Starcraft 2 Best Protoss Units (Top 5) #5. So once you get to the supreme late game and see your bank exploding, go BCs, it’s a no brainer if you want that “gg” out of your opponent. Slow to move and relatively short ranged, but this is more than made up for with BC’s 2 special abilities: teleport and Yamato cannon. Regardless of air or ground fight, once Terrans are able to accumulate enough BCs, they will destroy whatever army the other race have. Many say that BC may well be the best unit in the entire game because of its insane damage output and huge health, not to mention the teleport that will essentially keep them alive forever. With Yamato cannon and teleport available, BCs are no doubt the best unit Terran has. It is every Terran’s dream to get to the point in a game where you can just go fully upgraded mass BCs.
#STARCRAFT 2 TERRAN TECH TREE UPGRADE#
Therefore, strategies rarely upgrade all units at once and instead focus on maxing out one type before moving on.Terran’s ultimate weapon of destruction: battlecruiser. Because there are three different upgrade chains, one for each facility, it is extremely costly to upgrade the entire terran army.
In addition, a tech lab constructed on each facility allows for tech upgrades such as siege mode for siege tanks or stim packs for marines. Barracks units are upgraded at the engineering bay, while factory and starport units are upgraded at the armory. Terran units are upgraded based on where they are produced. They also serve as transportation for up to 8 small units, 4 medium units, 2 large units or 1 massive unit (the Thor). Add a reactor if you'd like to quickly stock up on medivacs. As soon as you survive past the rushing window, you may want to start building a factory and a starport. Medivacs are the marine's best friend, as they dramatically increase their survivability and efficiency. Be sure to build multiple barracks to keep marine production high, and do not forget a tech lab or two to research the important upgrades. However, they are very fragile, so enemy units with area-of-effect damage such as infestors, colossi, and siege tanks are able to take out large groups of marines at the same time very quickly. With these upgrades in addition to those from the engineering bay, marines scale well throughout the entire game and their effectiveness is further increased by massing them. The stim pack upgrade increases movement and attack speed greatly at the cost of 10 HP, and combat shields provides an additional 10 HP. Basic strategies generally will include a large number of marines. Marines are one of the most versatile units in the game, and can be effective against all three races. You can construct missile turrets to defend against harassment from enemy air units, support offensive pushes with additional anti-air firepower, and detect cloaked units. Medivacs can heal any damage sustained by biological units so long as they have energy available. This ability allows terran players to hold aggressive pushes by repairing bunkers or to increase the efficiency of expensive mechanical units such as the Thor. This can be performed during or after battle, and your SCVs can be set to automatically repair any nearby damaged unit or structure. SCVs possess the ability to repair all terran structures and any mechanical unit. The terrans typically require a large variety of units to achieve victory.